/**
 * 
 */
package com.glm.wwii.battleships.player.weapon;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

	/**
	 * @author utente
	 *
	 */
public class Bullet extends Sprite {

	public Bullet(int weight, float pX, float pY, ITextureRegion pTextureRegion,
            VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager);              
	}
	
}
